Crescent Moon Gifts
From Edge of Darkness Wiki
The Shadow Realm is a dangerous place of ideas and knowledge given shape. Charged with the task of deciphering this knowledge and confronting the dark side of the spirit world, Ithaeur take special care to explore and learn as much about the Shadow as they can. The spirits of the Crescent Moon Choir favor such pursuits, in their own aloof way. It is up to the People, however, to temper their intellectual curiosity with restraint, lest a lack of wisdom lead them into trouble and make an unfavorable impression on the Ithalunim.
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Gift Levels
Two World Eyes (•)
Although they’re creatures of two worlds, the Uratha can exist fully in only one or the other. They can look from one to the other or cross the boundary that separates them, but doing so is still an all-or-nothing proposition. Ithaeur, however, can peer across the line between worlds without sacrificing their perception of either. In one eye, the werewolf sees the physical world, while in the other eye, she sees what happens in the corresponding area of the Shadow. The eye that sees the world that the werewolf does not currently inhabit films over with the deep indigo of the night sky, lit by pinpoints of starlight.
None of the werewolf’s senses except sight stretch across the Gauntlet while this Gift is active, but the werewolf suffers no penalties for having her attention divided. The effect lasts for as many turns as the player rolls successes. The presence or influence of a locus has no effect on the use of this Gift.
Using this Gift does not make characters on the opposite side of the Gauntlet aware of your character’s attention. Mundane effects that impair your character’s eyesight (such as a flashbulb going off in his face, a smoke grenade occluding the air, or simple darkness) impose the same penalties while the character’s attention is divided as they normally would.
Read Spirit (••)
The spirit servants of Luna see and know more than they let on, and wise Ithaeur can gain a portion of their Ithaeur allies’ insight for their own. As a reward for such wisdom, the spirits of the Crescent Moon Choir share what information they have, singing in a high, lilting whisper that only a werewolf using this Gift can hear.
Gauntlet Cloak (•••)
As an Ithaeur’s understanding of the workings of the spirit world grows, he begins to learn how to manipulate the Gauntlet itself. The first step in doing so lies in pulling at the warp and weft of it to draw it around himself protectively, partially immersing himself in the spirit boundary without crossing over. When a werewolf activates this Gift, the very stuff of the Gauntlet swirls around and over him, partially obscuring him behind a shifting membrane that appears to be made of the nighttime Hisil sky.
Between the Weave (••••)
As a Ithaeur’s mastery of the ways of the spirit world grows, she learns even better how to manipulate the Gauntlet. She is now adept at finding and slipping through local points of least resistance, making travel between worlds all but effortless. In a locus’ area of influence, she is perhaps the most dangerous member of her pack.
A werewolf using this Gift can cross the Gauntlet as a reflexive action and still take an action in the same turn. She can leap through the Gauntlet and attack an opponent, for example, inflicting a surprise penalty on her foe (unless her foe is using Two-World Eyes at that very moment or succeeds on a reflexive Wits + Composure roll at a –4 penalty). She could also escape a particularly gruesome situation in one world and spend a few moments regenerating in the other before rejoining the fray. She could even attack a foe then disappear across the Gauntlet before the foe has a chance to take an action. If she’s of a mind to really devour her Essence, she can slip back and forth across the Gauntlet multiple times in a combat situation to disorient enemies or help embattled allies who are across the Gauntlet from each other.
Using this Gift only makes crossing the Gauntlet a reflexive action, however. It does not grant the character any additional actions. Also, this Gift still requires the Ithaeur to be within the area of influence of a locus. It only allows her to step sideways quickly, not to step sideways anywhere.
Crash the Gates (•••••)
The Ithaeur’s knowledge of the nature of the Gauntlet has grown such that she can extend the effect of the Gift: Between the Weave to her packmates. As with Between the Weave, this Gift does not allow for instantaneous side-stepping away from a locus.
The effects are the same as for Between the Weave, but the Ithaeur must spend one point of Essence per packmate she intends to usher across the Gauntlet in addition to the Essence she must spend on her own behalf. This Gift works only for the Ithaeur and her packmates, and each packmate must be present, conscious and willing to cross the Gauntlet with the others. The unconscious and the unwilling will be left behind, and the Ithaeur does not have to pay the Essence cost for them.
Most packs who use this Gift to good effect do so as a way to launch devastating surprise attacks on those who have entered the heart of their territory. Should they try to use the tactic once combat has already started (i.e., once Initiative has already been rolled), they do so on the Ithaeur’s Initiative. Characters who act before the Ithaeur can attack a foe on the same side of the Gauntlet before crossing over in that turn, but they cannot attack a foe on the opposite side unless they delays their actions until after the Ithaeur has acted. Characters whose Initiative falls after the Ithaeur’s cross over with the rest of their packmates, but they don’t have a chance to act until after they have crossed over. The Ithaeur can take an action before or after crossing the Gauntlet, but not both in that same turn. The Ithaeur’s packmates cross the Gauntlet only in the same direction as the Ithaeur does. They can’t pass like ships in the night just because the Ithaeur is using this Gift.
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